Sandbox AR: Topographic Simulation

Spatial Augmented Reality project using depth sensors.
Dynamic terrain mapping and fluid simulation applied to a sandboxing environment.

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suporteandreihirata@gmail.com
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About the Project

A tangible fusion between physical and digital worlds.

Our AR Sandbox utilizes advanced depth sensors (such as Kinect or RealSense) to scan the sand surface in real-time. An overhead projector instantly applies topographic color maps, contour lines, and dynamic fluid simulations (water/lava) as you mold the terrain with your hands. It is a powerful tool for geospatial data visualization and interactive education.

  • Technology :

    IR/ToF Depth Sensor

  • Base Software :

    Unity 3D / Custom C++

  • Main Application :

    Geoscience Education & Simulation

  • Latency :

    Real-Time (< 60ms)

  • Project Status :

    Functional / In Development

  • Hardware Req :

    PC with Dedicated GPU + Projector

Technical Docs Online
Features

Core Capabilities

TOPOGRAPHY
Color Mapping
Dynamic hypsometric tints
SIMULATION
Fluid Dynamics
Rain and water flow simulation
LEARNING
Contour Lines
Automatic isolines overlay
CALIBRATION
Auto-Adjustment
Quick projector calibration
GAMIFICATION
Game Modes
Volcano and erosion scenarios
Applications

Our Applications

01

Real-Time Topography

Instant mapping of physical sand to digital colors. The system reads elevation and projects dynamic contour lines and hypsometric maps.

02

Fluid Dynamics

Virtual water simulation based on Shallow Water equations. Create rain with your hands and watch rivers form naturally.

03

Geoscience Education

Didactic tool for teaching geography and geology. Facilitates the understanding of watersheds, terrain relief, and erosion for students.

04

Computer Vision

Utilization of depth sensors (Kinect/RealSense) to create a precise point cloud and filter environmental noise in real-time.

05

Gamification

Interactive modes that turn learning into a game, including environmental protection scenarios and civil engineering challenges.

06

Digital Twins

Focus of current Master's research: creating faithful digital representations for simulating complex urban and environmental scenarios.

Our Counters

Counters

10

Development Hours

8

New Features Created

0

Total Downloads

How Our Work

Our prepare your projects in 3 stages

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01
Choose / Select with SDK or not
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02
Install
03
Enjoy
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Why Choose Us

We are specialize in frameworks UI for years

A front end library is being released every day and it is requested to master these technologies.I also follow the market every day and follow the updates of new frontend frameworks and programming frameworks. It is easier for me to keep up with new technologies in projects

  • Full Responsive Design
  • Modern Browser Compatible
  • Clean & Quality Code
  • 7/24 Customer Support
In Test

0

Works

Our Works

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Team

Our Team

Andrei Inoue Hirata

Developer

Testimonial

Our Clients

FAQ

Frequently Asked
Questions

You need four main components: a PC with a dedicated GPU (NVIDIA recommended), a depth sensor (Kinect v2 or Intel RealSense), a digital projector, and a physical box filled with white sand.

We migrated to Unity 3D to leverage advanced fluid physics, better graphical rendering, and easier installation on Windows systems, making the tool more accessible for schools and researchers.

The depth sensor scans the sand surface 30 times per second. Our software translates this height data into a topographic color map, which is then projected back onto the sand in perfect alignment.

It is ideal for Geography (topography, contour lines), Geology (erosion, landforms), and Hydrology (watersheds, dams, and flooding simulations).

Initial calibration aligns the camera and projector. Once set up, the system typically requires little maintenance unless the physical projector is moved. We are currently researching auto-calibration methods.

The project originated from open-source principles. Currently, as part of Master's research, specific modules are under development, but we aim to contribute back to the community with documentation and code.

Blog

Our Blog